Photometric Stereo on Artificial Leather: Color vs. Grain Shape

From a single capture, FORESIGHT STEREO® gives you the color pattern of embossed artificial leather and the shape of its grain as separate images. When we zoomed in, the two turned out to be different shapes entirely: what looks like broad bands and dark islands in color appears as a network of thin, sharp grooves in 3D.

Here is what we saw, and why it matters if you inspect embossed materials.

The problem: the grain pattern is the background

Embossed grain is a busy background. On a normal color image, shape-related irregularities such as scratches, flattened or irregular embossing, foreign particles, and wrinkles can blend into the color variation of the grain itself. So how do you look at shape alone?

A recent inquiry about artificial leather surfaces prompted us to revisit images we had captured earlier.

What we imaged

  • Sample: red artificial leather with embossed grain, sold as a material for bags. A standard, off-the-shelf piece, imaged as-is. Not a defect sample.
  • System: TR-100 AI visual inspection system, using FORESIGHT STEREO technology
  • Date: October 6, 2026
  • Field of view: approx. 50 mm square; close-ups are a cropped area of approx. 12 mm square at the center

One capture produces four outputs:

  • Live (color): what a regular camera sees
  • 2D Texture (grayscale): surface color and pattern with shading removed
  • 3D Surface (grayscale): surface relief rendered like an embossed relief
  • Surface Normal (color): surface orientation encoded as color

Full field of view: shading vs. grooves

Red artificial leather, full field of view, shown in Live, 2D Texture, 3D Surface, and Surface Normal
Full field of view. Top row: Live, 2D Texture. Bottom row: 3D Surface, Surface Normal.

In Live, the grain reads as color variation: bright red bands surrounding darker red islands. 2D Texture turns this gray but keeps nearly the same light-and-dark pattern.

3D Surface is different. The color variation disappears, and the grooves of the grain show up as a uniform network of thin lines forming polygons, evenly distributed across the whole field. Surface Normal shows each raised grain cell as a polygon in shades of blue to purple, reflecting the slope of its surface.

Close-up: the pattern and the relief are not the same shape

Center area of approx. 12 mm square shown in all four modes
Close-up of the center area (approx. 12 mm square) in all four modes.

This is where the difference becomes clear.

Live close-up: dark red islands surrounded by bright red bands
Live: dark red islands with broad bright bands around them.

Live shows dark red islands and bright red bands of noticeable width. This is the "grain pattern" the eye picks up.

2D Texture close-up: the same island-and-band pattern in grayscale
2D Texture: the island-and-band pattern remains with shading removed.

2D Texture removes shading, yet the same broad island-and-band pattern remains almost unchanged.

3D Surface close-up: thin, sharp grooves forming polygons
3D Surface: thin, sharp grooves forming a polygon network.

3D Surface shows neither bands nor islands. Instead, thin, sharp groove lines connect into polygons. The color pattern and the groove network are simply different shapes. What you see in color is not the actual relief.

Surface Normal close-up: groove-bounded cells colored by surface orientation
Surface Normal: each cell appears as a small mound facing a different direction.

Surface Normal colors each groove-bounded cell according to which way it faces, so every grain cell reads as a small mound.

How one capture separates color from shape

Eight grayscale images of the leather, each lit from a different one of eight surrounding directions
The eight source images, lit in sequence from eight surrounding directions.

All four outputs are computed from eight grayscale images, captured while the lighting direction steps around the sample in eight directions. Side by side, you can see the lit side rotating from frame to frame.

This is photometric stereo. With the camera and sample held fixed, only the lighting direction changes. By comparing how the brightness of each point changes across the images, the system estimates which way the surface faces, known as the surface normal. A conventional image mixes color with relief shading; multiple lighting conditions let orientation and reflectance be estimated separately.

What this could mean for leather inspection

Seeing shape as its own image may be useful when considering shape-related inspection items:

  • Scratches
  • Flattened or irregular embossing
  • Foreign particles
  • Wrinkles

Color unevenness and stains without relief would still call for the Live and 2D Texture images.

Summary

The color pattern you see on embossed artificial leather and its actual relief are two different things, and a single FORESIGHT STEREO capture shows them as separate images. This was a standard sample; evaluating samples with real irregularities is the next step.


Working with embossed leather or synthetic materials? Send us a sample and we will image it for you. Contact us or learn more about TR-100.

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